This project was focused on creating a visual and dynamic way to represent a portal or different type of passage effect. To bring this effect to life, I combined several techniques, including custom shaders written in HLSL, camera setups, and render textures.
This project was about attempting to balance and design a card game system that allows players to build their own decks and having it feel balanced. Going into balancing methods and playtesting methods and seeing what types are the best for this exercise.
This project was done in cooperation with the Royal tropical institute to create a VR expirience surrounding J.P. Coen. Through multiple puzzles it explored the history behind this controversial character in dutch history.
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Glove and war
Glove and war is a game I made for a school assignment with a 24 hours time limit. It is made in unity and is a boxing game where you get to cheat.
Go Home is a group project I worked on that blends the strategy of a tower defense game with the fast-paced action of a hack-and-slash. In this game, players must balance building and upgrading defenses with direct combat to protect their spaceship from waves of enemies.
Hook line and tinker is game i made in my second year of my study for the game design curiculum. It is a 1st person platformer using grappling hook mechanics.